Make it notice.
Investigate buttons, distance, light, sound, touch, position, and changing signals from the world.
COLLECTION STARTINGChange one thing // notice what happens
Short, focused investigations that teach one useful idea and leave plenty of room to ask a better question.
Investigate buttons, distance, light, sound, touch, position, and changing signals from the world.
COLLECTION STARTINGExplore colour, brightness, sound, motion, timing, patterns, and physical feedback.
COLLECTION STARTINGUse thresholds, conditions, state, memory, randomness, and rules to turn readings into behaviour.
COLLECTION STARTINGCombine multiple inputs and outputs, compare signals, and study how one change moves through a system.
COLLECTION STARTINGRecord values over time, find patterns, compare trials, and turn evidence into a new design decision.
COLLECTION STARTINGKeep the useful mechanism, change the goal, and build something that matters to you.
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