What the game does
It listens for a peak above the trigger level, turns that peak into jump power, and waits briefly so one hit creates one jump.
jump power = vibration peak × scaleProject 03 // Play it, then inspect it
Tap your instrument to leap over the signal spikes. A stronger vibration creates a higher jump. No sensor handy? Space, click, or tap the screen.
It listens for a peak above the trigger level, turns that peak into jump power, and waits briefly so one hit creates one jump.
jump power = vibration peak × scaleThe Snap project shows the same core idea as readable blocks. Open it, change the threshold, swap the sound, or rebuild the jump your way.
OPEN PIXEL JUMP IN SNAP →